Last updated: Are consumer IT trends affecting manufacturing software?

Are consumer IT trends affecting manufacturing software?

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By Greg Goodwin
LNS Research

It’s 2014, and that means there are a handful of ways you could be perusing this and any other sentences on your reading queue, daily to-do list, etc. While it’s certainly possible you printed it out, it’s far more likely that you’re viewing it on your desktop or laptop or, increasingly from smaller mobile devices like tablets or even your smartphone, perhaps with your window for your favorite game app temporarily minimized.

It’s a multi-tasking world and the line between work and personal activities is becoming fuzzier and fuzzier. Technology is at least partly to blame. More and more of our everyday activities have incorporated interactive displays, live feeds and Internet accessibility, and, in addition to changing the way we relate to each other and navigate the consumer market, it’s having a noticeable effect toward enterprise operations on many fronts.

In this post, we’ll take a look at how the “consumerization” of IT is having a significant affect both in how enterprise manufacturing technology is designed, and how organizations are restructuring their IT policies, particularly with respect to device and data access, and user experiences.

Over the past four or five years, consumer technology has evolved considerably and become increasingly pervasive in our daily routines, particularly in allowing us access to information on the go, from nearly anywhere. This pervasive consumer technology has formed habits and expectations on the part of users that have extended into their professional lives, namely the use of personal mobile consumer devices in a professional setting.

And this is why one of the larger trends rolling upward from the consumer market is the advancement and acceptance of IT strategies that embrace the use of these personal mobile devices. Known as a “Bring Your Own Device” (BYOD) policy and varying widely in acceptance and reach, workers are allowed to use their personal devices and erase (or at least blur) that line between work and play.

To read the rest of this story, click here>>

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